Welcome to my little corner of the internet! My name is Toby Davis. I am a computer programmer, 3d artist, and game developer. I am also the founder of both Gray Slicer Games and ZaptoSpark Development. On this page you will find a collection of things that I have made, including games, music, and 3D art.
Return to your past and relive the memories that you made so long ago. Created for the OUYA 10th Anniversary Game Jam.
Plant your crops during the day and harvest them at night while defending yourself from zombies. Made for Ludum Dare 52.
Play in Browser » Download EXE (1.45 MB) Download Mac App (1.78 MB) Download Source (1.51 MB) View on Ludum Dare Website »
You must keep the servers in your network from crashing. Made for Ludum Dare 49. This was my 3rd Ludum Dare and my first time using the HaxeFlixel game engine.
Play in Browser » Download EXE (3.45 MB) Download Source (364 KB) View on Ludum Dare Website »
Shoot through enemies as you descend deeper and deeper into the Earth. Made for Ludum Dare 48.
Download EXE (1.0 MB) Download Source (328 KB) View on Ludum Dare Website »
A die and retry puzzle game. Made for Ludum Dare 47. This was my very first time participating in Ludum Dare.
Play in Browser » Download EXE (1.08 MB) Download Source (442 KB) View on Ludum Dare Website »
Made with Clickteam Fusion 2.5 in 2019 as a fun side project. It has Xbox controller support and a local 2 player mode.
Made at summer camp in 2017. It is a text-based rpg game like my RpgAdventure program, except it is actually beatable.
Created at summer camp in 2016. The only thing you can really do is look around with your VR headset while you automatically walk in the direction you are looking. You do get a spherical Weatly though, so that's a plus.
This Python script is one of the first computer programs that I ever wrote (apart from "Hello World" and printing my name out to the terminal). Made in 2015.
I have been working on my own in 3D since 2019 in both Blender and Cinema 4D. I have experience with 3D modeling, lighting, animation, environment design, and rendering. I have used my skills to create 3D assets for some of my independently produced video games.
I can be reached at tobygdavis [at] yahoo.com.